They identified six technologies with time-to-adoption of between one and five years.
In addition to their analysis, they provide a useful list of web links for more information on each topic.
UPDATE: Probably I should link to the report (PDF). ENDUPDATE
Of most interest to me was "The New Scholarship and Emerging Forms of Publication".
New forms of scholarship, including fresh models of publication and nontraditional scholarly products, are evolving along with the changing process. Some of these forms are very common—blogs and video clips, for instance—but academia has been slow to recognize and accept them. Some scholars worry that blogging may cut into time that would otherwise be used for scholarly research or writing, for example, or that material in a podcast is not as well researched as material prepared for print publication. Proponents of these new forms argue that they serve a different purpose than traditional writing and research—a purpose that improves, rather than runs counter to, other kinds of scholarly work.
I also found it interesting that they separated "Virtual Worlds" (e.g. Second Life) from "Massively Multiplayer Educational Gaming". I think these categories are too often combined, whereas I find they are quite separate experiences, as I described in Second Life, Warcraft, and SOA.
As with last year, they had a Horizon Project Wiki
They also have tagged bookmarks in del.icio.us under hz07, and invite others to add to their tagged collection
February 26, 2006 New Media Consortium / EDUCAUSE 2006 Horizon report