Don Tapscott has the great fortune to get not one, not two, but seven articles in a series in the Globe based around his ideas in his new book Wikinomics.
The third article is out today. I will update this post as the rest come out.
UPDATE 2006-12-30:
I wasn't able to extract a lot of meaning out of this, other than
A shared research infrastructure, in turn, allows project participants to harness insights and resources from thousands of university researchers, and hundreds of company researchers, too.
These efforts are speeding the industry toward fundamental breakthroughs in molecular biology -- breakthroughs that promise an era of personalized medicine and treatments for intractable disorders.
So keep that thought of shared infrastructure, shared platform in mind.
See next posting for part 5.
ENDUPDATE
UPDATE 2007-01-02: The final two articles. ENDUPDATE
Part 3: The Prosumer Revolution - Life game a signpost for future
in Rosedale's business, customers do 99 per cent of the work. His "product" is a massively multiplayer online game (MMOG, for short) called Second Life, a fascinating world where more than 400,000 participants socialize, entertain and transact in a virtual environment fabricated almost entirely by its users.
In fact, Second Life residents are far more than just "users." They assume virtual identities, act out fictitious roles and activities and even create virtual businesses that earn some 3,100 residents an average net profit of $20,000 a year.
The end sentence is a bit misleading. "earn some 3,100 residents (out of a total user base of over 2,000,000)" might have set the context better. Yes, I'm still bitter that I only have a dollar.
Second Life is no typical "product," and it's not even a typical video game. It's created almost entirely by its customers -- you could say the consumers are also the producers, or the "prosumers." After all, they participate in the design, creation, and production of the product, while Linden Labs is content to manage the community and make sure the infrastructure is running.
It's interesting to see that the "prosumer" terminology continues to gain ground, after being introduced so long ago by Toffler.
Part 2: Ideagoras - A new marketplace for ideas
In addition to broadening and deepening its own proprietary networks, P&G searches for innovations in Web-enabled marketplaces such as InnoCentive, NineSigma, and yet2.com. These combined efforts led to hundreds of new products on the market, some of which turned out to be hits. In the process, Mr. Lafley and his managers like Mr. Huston transformed a lumbering consumer products company into a limber innovation machine.
I'm all for collaboration and external sourcing of innovation, but make no mistake, collaboration is hard. Think about how difficult it is for you to communicate ideas within your own organization, to people who already have some common context. I spend person-weeks every year doing this, with only limited success. Now imagine trying to extend that conceptual integrity outside of your walls.
Part 1: Peer Pioneers - Get your mass collaboration road map set
Though it is unlikely that hierarchies will disappear in the foreseeable future, it's clear that the traditional business enterprise is no longer the sole engine of wealth creation in the economy.
The quintessential example of mass collaboration is Wikipedia -- a collaboratively created encyclopedia, owned by no one and authored by tens of thousands of enthusiasts.
See, this makes me dubious right away. Wikipedia is a very finely tuned collaboration engine with an actual number of active contributors that is very small. Businesses need to be very wary of the idea that they can just wave some collaboration wand and get useful results.
Not part of the series, but effectively Part 0: The Net Generation is entering the workforce
According to New Paradigm's research, N-Geners are used to more choices in their everyday lives than previous generations, whether it's which of the thousand songs they want to listen to on their iPod, or which blog read. They thrive on the freedom to chose, yet are not naive when it comes to the boundless determination of marketers to sell them stuff. They are especially discriminating when it comes to evaluating companies and what they sell, and will not buy from — or work for — one with a poor reputation.
The traditional approaches to planning, decision-making and information transfer are painstakingly slow to this group reared on instant everything. They are incredibly well-connected and can tap into a huge network of their peers, either through their instant messaging contact lists or through social networks. Nothing stays secret for long. N-Geners don't take well to the hierarchical and authoritarian management style; they like to work in teams, collaborate, so that problem solving becomes a communal task. They expect to be involved in decision making.
There is a Wikinomics Blog.
Previously:
November 24, 2006 the Wikinomic Generation
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