Designers of websites, operating systems, and software including games should test their systems with motion sensitive users, and follow guidelines for motion sensitivity.
Obviously very action-oriented games are going to have tons of motion, that's to be expected.
But some games have motion that is not necessary.
Magic The Gathering Arena
Most notably, Magic The Gathering Arena is a card game. A card game should be an opportunity to showcase motion sensitive, neurodivergent and diverse abilities design, because almost anyone can play a card game.
Arena provides no way to suppress its many animations system-wide.
It does provide one small and basically hidden suppression mechanism, for the often highly animated "pets":
Mute opponent to make their pet sleep (as it says e.g. in Patch Notes - 2022.14.0)
but at a certain point MTGA seems to have just forgotten that this is how pets work. Newer pets don't have any mute behavior. And sleep means motionless. For example the pet just curls up or otherwise settles and is then motionless. The circling fish pets used to be the worst, but the new fairy pets with their incredibly rapidly moving wings are even more triggering.
Another option would be just an interface toggle to hide pets entirely.
There is a filed bug Mute must put pets to sleep - no motion and closed eyes from 2022 but it has only a single vote at the moment.
Guidance
There are numerous guides online. Applications including games could also check the system wide operating settings and automatically reduce motion based on those settings.
Here's literally just the first result that came up in DuckDuckGo search.
Smashing Magazine - September 8, 2020 - Designing With Reduced Motion For Motion Sensitivities by Val Head, a Senior Design Advocate at Adobe
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